Not only for the 3D Character Converter but, this VRM data can be used for dancing in other VRM-compatible software. With the 3D Character Converter, you can create walking graphics and other assets for RPG Maker Unite. From realistic to cartoon, fantasy to sci-fi, there’s a character for every purpose. This will be the Gee-kun-soft character 'Nurse' version2. You can use it to build one character for yourself, or to keep track of a dozen NPCs for a game world. ![]() Its like a character sheet that handles all the tricky and tedious parts of building characters. I've done far more modeling compared to my limited programming experience, and any RPG is a huge project, but a character editor like in City of _, Champions-, or Star Trek- Online just needs a lit room and a starting set of morph targets, and should be an ample supply of shiny new hotness to keep me motivated to learn what I need to give them environments to be seen in and plot lines to act out, and to keep the character parts flowing to see in them. Ready to Use Characters Browse a collection of high-quality 3D characters. PCGen helps you build characters for role-playing games like Pathfinder and D&D. ![]() I know how I'd do the geometry in Blender with multiple morph targets and if worse comes to worst only having a few skins to pick between is hardly uncommon in gaming, but can Godot do that kind of thing in a reasonable way? Ideally without eating too much frame rate so unique NPCs can be procedurally generated and (possibly, later) multiplayer models don't need to be traded around and cached before a scene instance starts up, just drawn from a common library of geometry and shaders with the unique settings applied as needed. The basic idea is that the player character is a robot, with several base frames available, a variety of heads and trim parts ala the usual visible equipment in RPGs, and then a pair of sliders to go from neutral at center to masculinized or feminized and (separately) bulky or slim, and a few color pickers and a decal layer used to finish it off. Just a quick sanity check for the premise to avoid getting into the concept and then finding no way forward.
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